![enemy front pc ai enemy front pc ai](https://www.gamespot.com/a/uploads/scale_medium/mig/5/6/1/5/2215615-rune_front.jpg)
Instead being deployed by terrain or alerted crewmen when alerted or an alarm is activated +Make Rollers and Ospreys no longer spawn naturally. +Change enemy alarms to put enemies on 'Suspicious' status and rush to the alarming room, but not give the player's position in real time so a player can break LoS and wait for a chance to turn the alarms off. Game development isn't rocket science, as some people make it out to be, especially if you already have a working engine.Īs for topic, I would personally add the possibility to perform a finisher on an alerted enemy, if he didn't notice us (happens all the time to be honest, not sure if intended or a bug). I don't want to sound hostile, but please refrain from commenting on things you don't have knowledge of. It could be done in one afternoon by one person. Hell, the first one actually requires removing one check from the code. What we have now is actually pretty good considering the type of game Warframe is.Ī lot of work, are you even serious? Aside from 2 the rest is either done by implementing or changing one or two variables or reusing existing mechanics. You're asking for a lot of work, a lot of mechanics, and a lot of changes to the AI just because you want a robust stealth system? I just don't think it works well in Warframe. I mean these are okay ideas on paper but Warframe is not a stealth shooter. Hope DE notices this and adds them to the next update. These suggestions are not perfect, so hope others suggest better options in reply. I Know this isn't a tactical shooter, but that doesn't mean it can't be. Implementing some tactics instead of spamming and cheesing through everything can add a new breath to the game. Add a small duration for enemies to be alerted, to finish him off before being detected.ħ.Add markers over alert enemies and an HUD (like MGSV, Farcry,) showing enemies around you who can (and have) shoot you. (As a panic button)Ĥ.Add Operator ability to create noise or any small distractions nearby (like throwing rocks in Farcry) to divert enemy LoS (Ivara's noise arrow can also distract alarmed enemies, unlike this)Ħ. Add Stealth kill from front and air, because u can't avoid detection once they start moving toward your location and u have no cover or invisibility.Ģ.Add Chained and Group Stealth kills, for clearing out crowds without detection (Yes, like Farcry)(No, this will not make Ash's Blade Storm useless, because it does way more damage, also against alarmed enemies)ģ.Add Operator ability to pull frame into invisibility like Void Mode and teleport, but consuming much more Operator stamina.
Enemy front pc ai update#
Since the next update is close, I think DE will consider these change:ġ. Warframes are supposed to be stealth like Ninjas, so some changes should be brought to fix them.
![enemy front pc ai enemy front pc ai](https://i.ytimg.com/vi/yr6u3v7V9b0/maxresdefault.jpg)
Enemy front pc ai full#
At current stage, a full stealth playthrough is near impossible without invisibility.